

From weapons, food or traps to a simple plank of wood nailed to a door.
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"Whatever is in that doesn't change what the end goals of the game are," he said.Sadly outdated as of Janurary 2022 but feel free to help out!Ĭrafting items will help you stay alive. Hodgetts also pointed out that when version 1 of Project Zomboid launches, work on improving the experience will continue. So we might get all our community clicking this button and the bar just goes up about an inch, and then it's like, oh, nothing happens." "That's probably the biggest complaint with the game - the bugs, which for an alpha funded game comes with the territory."Īndy "Binky" Hodgetts added: "We have no idea how many Like clicks you need to draw their attention to us. "Our focus is polish and making a good impression and making it as fluid to play as possible," Simpson continued. But all being well, the developers hope for Project Zomboid to be available on Steam before 2013. And then, the team has no idea how long it'll take for Project Zomboid to get a greenlight. The Indie Stone would love for Project Zomboid to have its Steam Greenlight page to go ready then, but this isn't realistic. Greenlight is set for launch at the end of August. It's like, 'why haven't you put this on Steam yet?'" "It's a bit frustrating because people assume it's our choice to go on Steam. "Steam is second to multiplayer in the list of things most people request," Simpson revealed. It's like, 'why haven't you put this on Steam yet?' - Chris "Lemmy" Simpson. It's a bit frustrating because people assume it's our choice to go on Steam. Steam is second to multiplayer in the list of things most people request. The idea is it will help Valve prioritise what games need to be made available, something it has for some time struggled to do. Steam Greenlight allows developers to publicly post information, screenshots and videos for their game, and the general populace will decide what they'd like to see accepted onto the store. So we're now going to start a massive effort to polish the game and finish off any loose ends."Īreas of attention include adding animations, such as climbing over fences and climbing in through windows, the extermination of bugs, and, hopefully, the addition of female characters. "We've been quite focused on adding new content, and to be quite honest some areas of the game are a bit rough around the edges to say the least. "With Valve's policy on unfinished games not being allowed on Steam, if we're going to try and use the Greenlight opportunity to its fullest, we need to have, in inverted commas, a complete game," programmer Chris "Lemmy" Simpson told Eurogamer in an interview at the Develop conference in Brighton. Now, with the recently announced Steam Greenlight, Valve's new system for allowing the community to vote on what games get released onto its digital platform, The Indie Stone has an avenue through which it hopes to see its popular zombie thrill 'em up get noticed by the powers that be at the Half-Life maker.īut to do so, the Indie Stone needs to get Project Zomboid to a more finished state - to version 1.0. Discussions with Valve were held before The Incident, but broke down soon after, with the team feeling the unfinished game wasn't ready. The alpha funded open world survival horror game is available for a fiver from Desura and Google Checkout, but it's not available to buy from Steam, the most popular video game digital platform.

UK indie developer The Indie Stone intends to use Greenlight to get Project Zomboid on Steam.
